I've been working on an app that will hopefully generate some revenue for me, but in the meantime I've thought a lot about the D&D application. I'm not sure which direction to go as far as charging money for it. At the heart of it I'm against it; the app is for a special community that shouldn't have to pay for a resource like this. But the alternative driving force is that being able to charge for it would drive it's release a lot faster than if it remains free. I think for now, however, I will keep the app free. On to the status update.
I've gotten hold of an electronic version for all of the AD&D 2nd Edition materials! That is really good news! The hardest thing for the app is definitely the "data entry" part, as people might have guessed. Well, perhaps "hard" isn't the best word. Let's use "tedious" instead!
The biggest portion of the remaining work is the formatting of the material to be added, i.e., how to insert it into the app's in-memory database in the same way the original spells appear. Aside from that, I've mapped out a few ways in which the new material can be incorporated into the flow of the application from a visual standpoint. I want to shy away from just a million buttons linking the user to each individual resource, but it still has to be intuitive since there is no help section to the application.
More on this to come as I explore it further!